State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · June 2024

Top 5 Hack and Slash Apps in Australia Q2 2024

Discover the performance of the top 5 hack and slash apps in Australia for Q2 2024, including trends in downloads, revenue, and active users.

Top 5 Hack and Slash Apps in Australia Q2 2024

In Q2 2024, the top 5 hack and slash applications in Australia demonstrated varied performance metrics. Here’s a breakdown of their downloads, revenue, and weekly active users trends based on data from Sensor Tower.

Solo Leveling:Arise

Launched by Netmarble Corporation, Solo Leveling:Arise saw significant fluctuations in its metrics. Revenue started strong with $110K in the first week of May, peaking at $135K in the second week, before gradually declining to $43K by the end of June. Downloads followed a similar trend, beginning with 45K in the first week, dropping to around 5K in mid-June, and ending with 5.9K. Weekly active users showed a positive trend, increasing from 42K to 56K over the quarter.

MARVEL Future Fight

Another title from Netmarble Corporation, MARVEL Future Fight, displayed a more stable performance. Revenue showed a significant spike at the end of April with $17K, followed by a gradual decline to $4K by the end of June. Downloads remained relatively stable, fluctuating between 152 and 235 per week. Active users saw a minor decrease, starting at 6.8K in early April and ending at 6K in late June.

Dynasty Legends 2

Dynasty Legends 2, published by Taihe Interactive, experienced modest revenue, peaking at $6.9K at the end of April and fluctuating around $3K to $6K through the quarter. Download numbers were low but stable, ranging from 67 to 278 weekly. Active users maintained a steady trend, hovering around 700 to 800 throughout the period.

Honkai Impact 3

COGNOSPHERE PTE. LTD.’s Honkai Impact 3 saw its revenue peak at $6.7K at the end of April, with noticeable fluctuations, ending at $1.6K by late June. Downloads experienced a decline from 263 to 126 over the quarter. Active users also decreased from 1.2K in early April to 760 by the end of June.

Devil May Cry: Peak of Combat

YunChang Games' Devil May Cry: Peak of Combat had a varied performance in Q2 2024. Revenue peaked at $7.2K in mid-April and then saw a gradual decline to $1.9K by the end of June. Downloads began at 5.1K in early April and stabilized around 350-400 per week. Active users started at 5K in early April and stabilized around 1.8K by the end of June.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2024