AI Insights · Timothy · June 2024
Top 5 Hack and Slash Apps in Australia Q2 2024
Discover the performance of the top 5 hack and slash apps in Australia for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 hack and slash applications in Australia demonstrated varied performance metrics. Here’s a breakdown of their downloads, revenue, and weekly active users trends based on data from Sensor Tower.
Solo Leveling:Arise
Launched by Netmarble Corporation, Solo Leveling:Arise saw significant fluctuations in its metrics. Revenue started strong with $110K in the first week of May, peaking at $135K in the second week, before gradually declining to $43K by the end of June. Downloads followed a similar trend, beginning with 45K in the first week, dropping to around 5K in mid-June, and ending with 5.9K. Weekly active users showed a positive trend, increasing from 42K to 56K over the quarter.
MARVEL Future Fight
Another title from Netmarble Corporation, MARVEL Future Fight, displayed a more stable performance. Revenue showed a significant spike at the end of April with $17K, followed by a gradual decline to $4K by the end of June. Downloads remained relatively stable, fluctuating between 152 and 235 per week. Active users saw a minor decrease, starting at 6.8K in early April and ending at 6K in late June.
Dynasty Legends 2
Dynasty Legends 2, published by Taihe Interactive, experienced modest revenue, peaking at $6.9K at the end of April and fluctuating around $3K to $6K through the quarter. Download numbers were low but stable, ranging from 67 to 278 weekly. Active users maintained a steady trend, hovering around 700 to 800 throughout the period.
Honkai Impact 3
COGNOSPHERE PTE. LTD.’s Honkai Impact 3 saw its revenue peak at $6.7K at the end of April, with noticeable fluctuations, ending at $1.6K by late June. Downloads experienced a decline from 263 to 126 over the quarter. Active users also decreased from 1.2K in early April to 760 by the end of June.
Devil May Cry: Peak of Combat
YunChang Games' Devil May Cry: Peak of Combat had a varied performance in Q2 2024. Revenue peaked at $7.2K in mid-April and then saw a gradual decline to $1.9K by the end of June. Downloads began at 5.1K in early April and stabilized around 350-400 per week. Active users started at 5K in early April and stabilized around 1.8K by the end of June.
For more detailed insights and trends, visit Sensor Tower.